tag:blogger.com,1999:blog-61420408851361852702024-02-20T15:20:21.094+00:00The Wolves WithinLeo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.comBlogger85125tag:blogger.com,1999:blog-6142040885136185270.post-18708066655747169662012-01-20T17:19:00.001+00:002012-01-26T17:24:36.184+00:00The Wolves WithinProject is over! Jolanta and I are proud to present <span style="font-style:italic;">The Wolves Within</span>. Big thanks to David Keefe for the soundtrack and Philip Banks for the voiceover!<br /><br /><center><blockquote><span style="font-size:85%;">A fight is going on inside me. It is a terrible fight between two wolves.<br />One is evil – he is anger, hate, arrogance and greed<br />The other is good – he is peace, hope, benevolence and serenity.<br />Which wolf will win?<br />The one you feed…</span></blockquote><br /><a href="http://thewolveswithin.blogspot.com/"><span style="font-style:italic;"><u>The Wolves Within</u></span></a><br /><iframe src="http://player.vimeo.com/video/35670119?title=0&byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0" height="309" width="550"></iframe></center><br /><a href="http://www.youtube.com/watch?v=hMtT9Xgp1pc">Youtube version</a><br /><br />The making of <span style="font-style:italic;">The Wolves Within</span>.<br /><center><br /><a title="View The Making of the Wolves Within on Scribd" href="http://www.scribd.com/doc/79413540/The-Making-of-the-Wolves-Within" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">The Making of the Wolves Within</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/79413540/content?start_page=1&view_mode=slideshow&access_key=key-vvnpei9tq1mfkiuz3ss" data-auto-height="false" data-aspect-ratio="1.41339491916859" scrolling="no" id="doc_98386" width="500" height="414" frameborder="0"></iframe></center><br /><br />Enjoy!Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-7039813355544077872012-01-19T23:02:00.000+00:002012-01-19T23:02:58.730+00:00Production VideoFinal touches to our project. From Concept to completed shots, this video covers steps our group was taking to develop The Wolves Within animation<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/xCXzctQbkDM?rel=0" width="560"></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-15489699469678766642012-01-16T16:25:00.002+00:002012-01-16T16:30:28.676+00:00UpdateTough times of late, as we've been super busy getting scenes finalised and rendered as we come to the end of the project. There's still more to do so just a quick update for now - all scenes have been rendered and now we're stuck in with the final push with compositing. Here's a quick preview of the shrine scene coming together with the many render passes and dynamics.<br /><br /><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVmcXJdCGlaH5auv_W3nMaL1SDx3UGJ99ytML_0Y3Q4cRusQnBwZRtUlOMe4H4oQ8jI2arEgDUib5D5-U0FSSv360GSeckUZr-FKelYxkVtfwOlxTlmuX0AbTNf9V5EmNJaLFx3ZdbAKQF/s1600/shrineComp.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVmcXJdCGlaH5auv_W3nMaL1SDx3UGJ99ytML_0Y3Q4cRusQnBwZRtUlOMe4H4oQ8jI2arEgDUib5D5-U0FSSv360GSeckUZr-FKelYxkVtfwOlxTlmuX0AbTNf9V5EmNJaLFx3ZdbAKQF/s400/shrineComp.jpg" alt="" id="BLOGGER_PHOTO_ID_5698267084306134434" border="0" /></a><br /></div><br />Hopefully, I'll make a more detailed post about the process when things have calmed down. But right now, back to work!Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com2tag:blogger.com,1999:blog-6142040885136185270.post-22877613596818710172012-01-14T14:30:00.000+00:002012-01-14T16:00:23.874+00:00Book coversBook front and back cover designs:
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DVD Cover:<br />
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CD Print design:<br />
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<br />Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-47904337111054210112012-01-10T06:19:00.002+00:002012-01-10T09:36:39.204+00:00Character Lighting Progress 1These are some shots with lighting nearly done:<br />
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<br />Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-36873138898191430282012-01-06T14:49:00.001+00:002012-01-06T14:49:19.515+00:00Video Compilation and Soundtrack UpdateThis video shows the update of both, the soundtrack done by <a href="http://www.mustardkid.co.uk/">Dave Keefe</a> and of animated scenes I have worked on lately. Hopefully we’ll be able to discuss if all of them are working and what should be changed, when we meet on Monday.<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Hsk19DIIB20?rel=0" width="560"></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com6tag:blogger.com,1999:blog-6142040885136185270.post-46304816610856603302011-12-22T22:58:00.001+00:002011-12-22T22:59:00.937+00:003D Concept of Evil Wolfthe same routine follows again: I bring 3d render of evil wolf and a maquet environment to photoshop and play with things there to make some nice visual representation. Hopefully the "infinite" space is clearly drawn where his "steam" goes.<br />
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The Progress :<br />
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I have developed the environment in relatively good detail, but then had to take it back to bring up some theatrical lighting. Possibly these concepts can serve for our animation lighting ideas.<br />
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And that would be it from my side :] Time for some proper Christmas holidays :] Family finaly comes at my totaly empty student halls :D<br />
Wish you merry Christmas! :]Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com1tag:blogger.com,1999:blog-6142040885136185270.post-31348810572477164132011-12-21T18:23:00.003+00:002011-12-21T23:11:13.234+00:003D Concept of Good WolfI have read a while ago about this new approach artists are using for creating beautiful .. 3D Concepts. It involves making anything from making a quick 3D maquet to resolved 3d models and bringing them later to photoshop to push the visual idea there. This is my first attempt, the 3D concept of Good wolf.<br />
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I was trying to blend the the character in the scene seamlessly. I also used a more dynamic angle, so it made the task more interesting. Perhaps there is some conflict between the very defined 3D model of the wolf and very stylistic and relatively loose environment.<br />
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</div>I’m hoping to do something similar for the Evil Wolf as well and then finally my family will arrive and it will be time for Christmas :]Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-78447186363955258362011-12-20T21:18:00.002+00:002011-12-20T21:18:44.463+00:00Character Presentation Video<div style="font-family: Verdana,sans-serif;">Here is compiled character presentation. I chose to show characters in contrast to each other: how obviously different they are in modeling , texturing approaches, and how the time-lapsed animations also embody that difference. To solve some funny perception issues (they looked like about to sniff each other) I have posed the characters slightly differently and increased the distance between them, Hopefully that does it. As for soundtrack, I Used <a href="http://www.mustardkid.co.u/">Dave Keefe's</a> earlier soundscape tests.</div><br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/HxoOspViD0c?rel=0" width="560"></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-20918110716297574262011-12-16T17:04:00.002+00:002011-12-16T17:09:21.199+00:00Previs 2 + Soundtrack GuidelinesLatest Previs<br /><iframe width="500" height="284" src="http://www.youtube.com/embed/a_0aE6CqsgU" frameborder="0" allowfullscreen></iframe><br /><br />This should be intended timing and pacing of each shot, so time the soundtrack to the lastest previs above<br /><br /><strong>Soundtrack points and general guidelines</strong><br />There is a three act structure for the soundtrack, these are the points that should be evident in the soundtrack.<br /><br /><strong>The Beginning</strong> – Setting the tone/atmosphere<br />Pretty much there, no real changes necessary.<br /><br /><strong>The Race</strong> – Buildup of tension<br />Anticipation of race<br />Start/‘gunshot’ of race<br />Build-up of the race<br />Drop of sound when transitioning to the climax act<br /><br /><strong>The Climax</strong> – Final epic stand-off<br />Tension builds up on each cut of the wolves,<br />Drumbeat accompanies each cut e.g. close up of evil wolf, to a close up of the good wolf<br /><br />Overlap of light atmosphere sounds over the Title and Credits is nice, as already present in the current soundtrack<br /><br />Overall, we feel there should be no strings, but could have a lot more drums to build the tension.<br /><br />If you can separate the acts into separate files that be great, or even the sound document itself if its possible.<br /><br />Can we have the sound file as either an Mp3 320kbps or Lossless .wav/.flac? Technical mumbo jumbo I know but it be great to have optimal formats.<br /><br />Thanks again!Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-45300166954893361292011-12-16T12:43:00.000+00:002011-12-16T12:43:52.768+00:00Wolves Sliding Jump AnimationSliding jump animations for both of the wolves have reached a decent stage. With these animations I was trying to emphasize the gracefulness and lightness of the good wolf. He jumps high in the air and lands dynamically. For the evil wolf I was emphasizing his heavy mass and an ice-like materiality. Therefore, as he lands down, there is a notable sliding and anticipatory crouching.<br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/CLERDN8I7EI?rel=0" frameborder="0" allowfullscreen></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-18828211568134103752011-12-15T16:44:00.002+00:002011-12-15T16:44:30.411+00:00Wolves Character Turnaround DevelopmentWhile working on project's animation, character turnaround development is taking place. I have an idea to present each wolf seperately covering its topology, scultpural form and texturing. I have not decided yet if each character should be presented posed only or animated ( for example if animated, they would be on a slow motion run cycle). <br />
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At the end of character presentation I'd have both of them in full colour posed together to show the contrast between the two designs. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVNy4xsNhyphenhyphenvl5ErmyCyN3vRnvJxKyXpv1ApFgJiL_uqeDdf5oagtDGsk7Alrer6INJbhmTxD_Di5K-d3phHn-pKEW_FfIsB3uGiL5o1tvpL6TwwVd-xRKziJLy2Y2W6FGNoB0cnOO9U_mQ/s1600/Turnaround+Taster+Image.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVNy4xsNhyphenhyphenvl5ErmyCyN3vRnvJxKyXpv1ApFgJiL_uqeDdf5oagtDGsk7Alrer6INJbhmTxD_Di5K-d3phHn-pKEW_FfIsB3uGiL5o1tvpL6TwwVd-xRKziJLy2Y2W6FGNoB0cnOO9U_mQ/s400/Turnaround+Taster+Image.jpg" width="346" /></a></div>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com2tag:blogger.com,1999:blog-6142040885136185270.post-68058300847010052382011-12-14T23:12:00.002+00:002011-12-15T08:23:25.324+00:00Key Shot DynamicsUpdate on the progress with dynamics over the key sequences of the animation, created using Maya dynamics and post compositing in After Effects. Each dynamic element has to be rendered out separately for optimal control in post compositing, where the environment itself may still look at little rough as they were not rendered at this stage. Some further tweaking and refinements is still necessary as their not quite there yet.<br />
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Evil Wolf Dynamics Test<br />
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The dynamics are mainly following their influence from the initial concept <a href="http://thewolveswithin.blogspot.com/2011/10/evil-wolf-concept-01.html">here</a>. Movements of the dynamics need to be sharper to better reflect the nature of the evil wolf. <br />
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Good Wolf Dynamics Test<br />
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Following the concepts from <a href="http://thewolveswithin.blogspot.com/2011/10/good-wolf-concept-02.html">here</a>. The markings are being generated randomly with instancing objects, although I'm considering to animate the markings manually for better control (or perhaps a combination of the two). Tweaking to the density of the purple lights may also be in order.<br />
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Shrine Dynamics Test<br />
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There will need to be two sets of dynamics for when the shrine; one where it is relatively dormant during the opening, to another with a rushing of activity as it beckons the wolves to the soul. The above example is admittedly not quite one or the other as of yet, serving as an experimentation of ideas with ethereal like flames to swirling trails of energy.Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com3tag:blogger.com,1999:blog-6142040885136185270.post-91636856152089879202011-12-14T21:56:00.001+00:002011-12-15T08:17:56.826+00:00Soundtrack TestHere is the video to show how the soundtrack was changed. We asked our composer Dave Keefe to add more beat for the build up till the very end of the soundtrack. He came back with 3 minutes long of soundtrack, and this was edited and combined with the original version. <br />
Feedback very Welcome, as I am to pass a word to him if this is what we needed or if there should be some other changes. <br />
Mind, that I’m using relatively old animatic without updated scenes from pre-viz. <br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/vNw4J5DZlA8?rel=0" width="560"></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com2tag:blogger.com,1999:blog-6142040885136185270.post-57231487333384030222011-12-14T17:25:00.000+00:002011-12-14T17:25:20.073+00:00Landing and Sliding Jump animationLately I’m working on Good wolfs landing and sliding jump animations. These are examples of first pass animation, which later will be further defined and adjusted to the scenes.<br />
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There were no longer any reference images from Muybridge, therefore I have looked for some videos on youtube and print-screened some key frames to inform my animating. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC5Q4gx52Gq2RY4JKN5ooAi53lWfygIJbStsjfZR3KsTZOKMbihqMIfZr4WFQ_bWBqshwLs5488Id7oXR4UA05Ohq5OXxKB1_25hkHb7rEU8JwRKDVpTFVw5fDVBcPMWoablhTcBv9_2dl/s1600/dog+landing+ref+sheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="58" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC5Q4gx52Gq2RY4JKN5ooAi53lWfygIJbStsjfZR3KsTZOKMbihqMIfZr4WFQ_bWBqshwLs5488Id7oXR4UA05Ohq5OXxKB1_25hkHb7rEU8JwRKDVpTFVw5fDVBcPMWoablhTcBv9_2dl/s400/dog+landing+ref+sheet.jpg" width="400" /></a></div><br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/zL4h9uz-KIg?rel=0" width="560"></iframe><br />
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I am aware that the sliding jump animation seems to rely on translate keyframing, meaning the body seems stiff. I'll revisit this one after some time off, as I found it is worth animating back again with a fresh eye.Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com3tag:blogger.com,1999:blog-6142040885136185270.post-50811147200230067312011-12-12T18:57:00.002+00:002011-12-12T18:59:34.783+00:00Jumping and trottingHere is another video of refined evil wolf run cycle. I've referenced oxes this time too so to add the heavyness in the run cycle. Also, for the good wolf I'm working on jump and flying animation<br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/aRr_1bvAtkk?rel=0" frameborder="0" allowfullscreen></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-65111285933381638292011-12-09T07:56:00.002+00:002011-12-09T07:56:52.249+00:00Wolves Run Cycle AnimationThe animated sequence presents both wolves trotting. I’ve laid out the base animation which will be pulled for scenes. The second pass of animation will be done once they are put within the environment and the particular situation. The key achievement in these sequences are the proper use of the animation handles so there is no twitching anymore. Also and again, Muybridge’s photo sequence of dog run cycles were invaluable reference source. <br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/0i3CSSkyysE?rel=0" frameborder="0" allowfullscreen></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com1tag:blogger.com,1999:blog-6142040885136185270.post-51659140004052225892011-12-07T22:49:00.002+00:002011-12-14T17:18:02.203+00:00Wolwes Within Title Opening TestTo change the routine of learning quadruped animation I've worked on the title opening sequence. Quite simply , using after effects, I tried to make a nice introduction of the title. Having in mind the animation is talking about intricacies of our mind/soul I tried to build relatively surreal and dreamy feel to the sequence. I suppose,and again, having the title quit early on will be usefull for other videos such as character turnarounds ect. <br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/E38TCGqGz9c?rel=0" frameborder="0" allowfullscreen></iframe><br />
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and the revisited title:<br />
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<iframe width="560" height="315" src="http://www.youtube.com/embed/R87sHpjpWcA?rel=0" frameborder="0" allowfullscreen></iframe>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com4tag:blogger.com,1999:blog-6142040885136185270.post-4412124510055476272011-12-05T23:30:00.000+00:002011-12-06T02:32:24.831+00:00Shrine Opening Test #2Revisions to the shrine opening, with increased speed and acceleration. Still toying with the idea of the fade to black during the narrator's dialogue as you can see in the 4th variation. <br /><br /><object width="500" height="284"><param name="movie" value="http://www.youtube.com/v/VOtaUnEx6f0?version=3&hl=en_GB&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VOtaUnEx6f0?version=3&hl=en_GB&hd=1" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br />Some minor tweaks to the positioning of the rock formations is needed to stop the slight 'popping' towards the end of the pull back.Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com1tag:blogger.com,1999:blog-6142040885136185270.post-13601101473726550122011-12-05T21:18:00.001+00:002011-12-05T21:26:34.550+00:00Good Wolf's Walkcycle Test 1This is today's first attempt in animating the basic quadruped walk cycle. It is not stylized to suit the character type, I focused on basics first.. .which actually were/are quite hard to get . I have followed Williams' Animator's Survival Kit. <br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/2uuLjLnFWz8?rel=0" width="560"></iframe><br />
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7 hours of animating and I have a pain filled walkcycle. At the moment it looks like the wolf is walking rather in pain. :D But it really helps as a starting point to spot the problems and areas of focus. All in all, this 1 minute long animation is a luxury to focus on quality instead of the quantity, which was the case in 4 minute long Ivan the Bird animation. I find that after this exercise I’m in a much better position for the future attempts. For example, there is way too much action in the upper spine (neck area). Also, there are some problems, which I guess are coming from the rig: legs twitch at times.<br />
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Also, as I was animating other problems became evident and I attempted to fix them, such as skinning problems, or shape deformations in legs particularly ( I now have created an overall blend shape sitting on top of all the other ones, so that geometry could be easily altered from scene to scene if needed )<br />
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So… 6 seconds of arguably crappy animation, but it doesn’t feel like a loss today. And hopefully during this week's time there will be those better animations.Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-74070744818446839092011-12-03T23:36:00.000+00:002011-12-04T01:03:36.330+00:00Shrine Opening TestOne of the trickiest environments to tackle is the transition shot from the shrine where the camera pulls back through the environment. Here is a playblast of the scene focusing on the camera movements, with two minor variations in the editing. Elements such as lighting is not final.<br /><br /><object height="284" width="500"><param name="movie" value="http://www.youtube.com/v/HjRcw4xem0E?version=3&hl=en_GB&hd=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/HjRcw4xem0E?version=3&hl=en_GB&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="284" width="500"></embed></object><br /><br />We are yet to determine the idea of cutting to one or two shots of the wolves with the slow panning of the soul and narration, for a sense of tension/buildup before the race. Feedback is most welcome.Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com4tag:blogger.com,1999:blog-6142040885136185270.post-64733772195911042212011-12-03T23:30:00.001+00:002011-12-04T01:01:24.255+00:00Wolf Video ReferenceJust adding to the wolf reference material with the BBC's <a href="http://www.bbc.co.uk/programmes/b00mfl7n">Frozen Planet</a> - a great documentary about the polar regions of our world.<br /><br /><object width="500" height="284"><param name="movie" value="http://www.youtube.com/v/dM0684jdTS4?version=3&hl=en_GB&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dM0684jdTS4?version=3&hl=en_GB&hd=1" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /><object width="500" height="284"><param name="movie" value="http://www.youtube.com/v/JjidlDkj_jQ?version=3&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JjidlDkj_jQ?version=3&hl=en_GB" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /><object width="500" height="284"><param name="movie" value="http://www.youtube.com/v/unJMaqGSwc4?version=3&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/unJMaqGSwc4?version=3&hl=en_GB" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object>Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-8571454835352118532011-12-03T08:58:00.001+00:002011-12-03T08:58:43.948+00:00Researching Quadruped Animation<div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;">The project is stepping into other stages of animating. A challenge of animating quadrupeds asks for some better research into approaches and techniques. To start with I have looked at real life references. <a href="https://jisc.bbcmotiongallery.com/">BBC Motion gallery</a> and <a href="http://www.framepool.com//en/search/wolves/6692698640251156452/">Frame Pool </a>websites offer a great deal of sources. </span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><br />
</div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;">For instance there is a variety of videos of wolves and dogs in differing situations. Time lapsed videos and those X rayed ones were the most informative. </span><br />
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<span style="font-size: small;">At 11 second club , a website for animators, the topics of how to animate quadrupeds directed quickly to Edward Muybridge’s Books. The animators have discussed the images are as useful as giving 70 percent of the entire animation. Therefore this will too be the key source for animating the wolves. </span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><br />
<div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgrNCIo8t1mCdjxpD6O4OxUeWi-JNeGJjQrZEILobfW5f5x9IxdRKm_noCom7tPaZOOocSCL2U0AjWSVP_sxYFRFkaGPK7Hps4gl5s2CTlJbq6447rNta6iVGjhL6E1xk-RzsQ6IGPz32/s1600/558375.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgrNCIo8t1mCdjxpD6O4OxUeWi-JNeGJjQrZEILobfW5f5x9IxdRKm_noCom7tPaZOOocSCL2U0AjWSVP_sxYFRFkaGPK7Hps4gl5s2CTlJbq6447rNta6iVGjhL6E1xk-RzsQ6IGPz32/s400/558375.jpg" width="400" /></a></span></div><span style="font-size: small;"><br />
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<div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQDh8Bej3RRCp8g7KlBDJ2eMSnxi9MMGPoa-_qJnrZoq5JH3Fsc1AEDA99yePvT9Qhb9b-TYIyKbrdMjeGSoUQsZbowuuD4u8oYdi9zsMq0Y9LR_ZvzqWmXEpx20DjacQsnEzffU-0J7x/s1600/V8000027-High-speed_sequence_of_a_running_dog_by_Muybridge-SPL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQDh8Bej3RRCp8g7KlBDJ2eMSnxi9MMGPoa-_qJnrZoq5JH3Fsc1AEDA99yePvT9Qhb9b-TYIyKbrdMjeGSoUQsZbowuuD4u8oYdi9zsMq0Y9LR_ZvzqWmXEpx20DjacQsnEzffU-0J7x/s400/V8000027-High-speed_sequence_of_a_running_dog_by_Muybridge-SPL.jpg" width="400" /></a></span></div><span style="font-size: small;">Another hugely useful thing to do was to read about the general breakdown of<br />
dog’s move. Apparently, there are mainly 5 types of movement<br />
dogs/wolves do:</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;">Diagonal walking – diagonal legs move simultaneously at the same direction</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><br />
<span style="font-size: small;">Pacing - legs on the same side of the body move at the same time and direction, there is more roling in the body than in trotting</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><br />
<span style="font-size: small;">Trotting - (inbetween walk and sprinting) legs move in diagonal pairs, leghtening the distance of coverage , but not in simultaneous order , so that one of the feet is on the ground </span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><br />
<span style="font-size: small;">Sprinting – ordinary run</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;"><br />
</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;">Galloping – moving in a series of leaps , front legs then back legs hit the ground , barely touching the ground. (looks like flying).</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;"><br />
</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;">The animation will be aiming to build a believable yet stylized animation, so I also looked at some existing animations of quadrupeds. Most interesting seemd to be Andreas Deja, animator of The Lion King’s Mufasa character take.</span><br />
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</span></div><div class="MsoNormal" style="font-family: Verdana,sans-serif; margin: 0cm 0cm 0pt;"><span style="font-size: small;"> In his opinion building animation of animals one has to suggest real animal qualities but in humanized shape (with expressions and body language, behaviour). Also, there are no hands which help to express a great deal of ideas, therefore the concentration goes onto the overall pose attitude, angles of head, face. </span><br />
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<span style="font-size: small;">Some other references are films which showcase some wolves animation, such as <a href="http://www.imdb.com/title/tt0485601/">The Secret of Kells</a> (2009), <a href="http://www.imdb.com/find?s=all&q=Princess+mononoke">Princess Mononoke</a> (1997), <a href="http://www.imdb.com/title/tt0110357/">The Lion King </a>(1994). </span></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br />
</span></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: small;">So far this was the initial research before going to animating the characters. </span></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: small;"></span></div>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-57736505579910915682011-11-30T17:35:00.001+00:002011-11-30T17:46:10.229+00:00Interim PresentationToday, we had to present a short interim presentation to our tutors and peers - which serves as a great way to recap on the project thus far.<br /><br /><a title="View The Wolves Within - Interim Presentation on Scribd" href="http://www.scribd.com/doc/74290238/The-Wolves-Within-Interim-Presentation" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">The Wolves Within - Interim Presentation</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/74290238/content?start_page=1&view_mode=slideshow&access_key=key-1lkp2gqtdl1znjr4sytq" data-auto-height="true" data-aspect-ratio="1.41666666666667" scrolling="no" id="doc_48451" width="100%" height="600" frameborder="0"></iframe><script type="text/javascript">(function() { var scribd = document.createElement("script"); scribd.type = "text/javascript"; scribd.async = true; scribd.src = "http://www.scribd.com/javascripts/embed_code/inject.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(scribd, s); })();</script>Leo Tsanghttp://www.blogger.com/profile/13684302634173273006noreply@blogger.com0tag:blogger.com,1999:blog-6142040885136185270.post-56809976686640502712011-11-30T09:21:00.002+00:002011-11-30T16:20:51.040+00:00Good Wolf Textured<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Pq6QCc0l5xDZ4YDFaRtyxD3GrEAz9CuFCFMvWIRKAERwQX3ZFwU9wY7oifBTQuLCXpSCijfaEd7jhO3Viy9tUn2wyY6uI_NHvTJOOUgoN7oEMNnN_yPYLDisHvlPM4AFQuAHa-FZYe0R/s1600/good+wolf+card.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Pq6QCc0l5xDZ4YDFaRtyxD3GrEAz9CuFCFMvWIRKAERwQX3ZFwU9wY7oifBTQuLCXpSCijfaEd7jhO3Viy9tUn2wyY6uI_NHvTJOOUgoN7oEMNnN_yPYLDisHvlPM4AFQuAHa-FZYe0R/s400/good+wolf+card.jpg" width="392" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>The good wolf’s texturing was challenging in so, that all of his beauty comes from the painted surface texture ( whereas the evil wolf was already quite “textured” with loads of varying shapes) It took a fair while to solve it. Soft painterly shading gradually reaches a defined patterns around the front area. <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcuWr35MHZURXz1nxR-qH09sNvbkADIXL1Zd2CGanypip6pEVjjGkRST5JBnbUcIsqOwuLzaXLRDCodChevxFfzlqvW4liflfUnF_QRokymMxkEiFeVZH24L8Pc4Sjq2lzxJDxspak7cs2/s1600/Virtue%2527s+model+sheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcuWr35MHZURXz1nxR-qH09sNvbkADIXL1Zd2CGanypip6pEVjjGkRST5JBnbUcIsqOwuLzaXLRDCodChevxFfzlqvW4liflfUnF_QRokymMxkEiFeVZH24L8Pc4Sjq2lzxJDxspak7cs2/s400/Virtue%2527s+model+sheet.jpg" width="400" /></a></div>Again, for his texture resolution I used the standard colour pass and added ambient occlusion bake and bump passes. A note for bump: I tried to reach a snow qualities of his fur. A simple noise worked rather nicely. I believe now the texture doesn’t look like pottery painting.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp50JSmOXkP-4yWUdCYrnVDRwxDRBmt5yktSf5LFYs2IifGemiVxCRAidbvhpSP1Tmp63bLK2TT5HtF7v22hRqiybxZR6tE-56w0_IOWduyuzAoIsrbxkFRXOoO2MJrfYjo-vm9pjhURks/s1600/good+wolf%2527s+texturing+sheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp50JSmOXkP-4yWUdCYrnVDRwxDRBmt5yktSf5LFYs2IifGemiVxCRAidbvhpSP1Tmp63bLK2TT5HtF7v22hRqiybxZR6tE-56w0_IOWduyuzAoIsrbxkFRXOoO2MJrfYjo-vm9pjhURks/s640/good+wolf%2527s+texturing+sheet.jpg" width="640" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Also, last time I haven't showcased the evil wolf's texture layout:<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitj3nSX8lHwimhfoRObGQtuKox2sp5RLMrsbcYQfcdDbzn4WgZGVDJM-ilVTmddZ4-3sjjSQ-52b9jZucqNzd1FoBjnny4Nd36RcVKzX8AGU0-0LA4359bDMq0wX2W71e9om0h7DfS98dl/s1600/evil+wolf+texturing+colour+pass+sheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitj3nSX8lHwimhfoRObGQtuKox2sp5RLMrsbcYQfcdDbzn4WgZGVDJM-ilVTmddZ4-3sjjSQ-52b9jZucqNzd1FoBjnny4Nd36RcVKzX8AGU0-0LA4359bDMq0wX2W71e9om0h7DfS98dl/s400/evil+wolf+texturing+colour+pass+sheet.jpg" width="400" /></a></div>Yolantelehttp://www.blogger.com/profile/11529111695910945888noreply@blogger.com0