Much like for the doll's texturing I've used mental ray shaders, colour pass and ambient occlusion bake-in. The Bump map was applied only for the face (Nose and around the eyes) oppositely to the initial idea to make it scratchy and worn. I've figured that a deity type of character perhaps wouldn't be physically "damaged" as it is more of a spiritual embodiment.
Oh wow! That is amazing J.J!! :D
ReplyDelete:D, yesss, mission acomplished :D
ReplyDeleteIndeed! A little less glow on the eyes maybe - again, to stop it going too sci-fi?
ReplyDeleteNice Jolanta - just remember to keep the eyes separate from the wolf so we can render the eyes out with their own alpha to further tweak the glow in compositing.
ReplyDeleteI can see how the angular body and now the green glow of eyes can be pushing it too sci-fi, so something to watch out for. Hopefully when combined with all the other elements it will fit more naturally.
yes, I see eyes are too intense in glowing. I haven't yet seperated them, but it will only be easy :]
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