Shrine Model with Normal Map
Totem Models
The base models of the totems was taken into Zbrush, polypainted (painted directly onto the model rather than a flat texture map) and scuplted for additional details. From this, normals maps and texture maps from polypaint were exported and applied to the base mesh.
Hey you two! How's it going? Obviously, you're busy working away at your various assets. Just a thought - the very strong blue column of light does give a 'sci-fi' vibe to this scene - I know it's not quite resolved yet - but something more gentle maybe? You know, I quite like the doll just floating without the column of light...
ReplyDeleteHey Phil, we're ok - just busy moving things along in production!
ReplyDeleteYes I forgot to mention the blue column of light is just a placeholder at the moment, as we have some ideas and experimenting to carry out with dynamics.