Showing posts with label Dynamics. Show all posts
Showing posts with label Dynamics. Show all posts

Monday, January 16, 2012

Update

Tough times of late, as we've been super busy getting scenes finalised and rendered as we come to the end of the project. There's still more to do so just a quick update for now - all scenes have been rendered and now we're stuck in with the final push with compositing. Here's a quick preview of the shrine scene coming together with the many render passes and dynamics.



Hopefully, I'll make a more detailed post about the process when things have calmed down. But right now, back to work!

Wednesday, December 14, 2011

Key Shot Dynamics

Update on the progress with dynamics over the key sequences of the animation, created using Maya dynamics and post compositing in After Effects. Each dynamic element has to be rendered out separately for optimal control in post compositing, where the environment itself may still look at little rough as they were not rendered at this stage. Some further tweaking and refinements is still necessary as their not quite there yet.

Evil Wolf Dynamics Test

The dynamics are mainly following their influence from the initial concept here. Movements of the dynamics need to be sharper to better reflect the nature of the evil wolf.

Good Wolf Dynamics Test

Following the concepts from here. The markings are being generated randomly with instancing objects, although I'm considering to animate the markings manually for better control (or perhaps a combination of the two). Tweaking to the density of the purple lights may also be in order.

Shrine Dynamics Test

There will need to be two sets of dynamics for when the shrine; one where it is relatively dormant during the opening, to another with a rushing of activity as it beckons the wolves to the soul. The above example is admittedly not quite one or the other as of yet, serving as an experimentation of ideas with ethereal like flames to swirling trails of energy.

Friday, November 25, 2011

R&D: Shrine Dynamics #1

With the wolves affecting the environment in fantastical ways, dynamics are an important element for our animation. This can be achieved with a combination of Maya dynamics and post effects, or just post composition effects alone.

Here are some initial render tests with Maya dynamics for the Shrine Environment. The soul is suspended in mid-air over the central shrine which reacts strongly to the wolves' presence.

Raw Maya Particles


Post-Comp


The post effects gives a much needed boost to the basic dynamics, which will most likely be the best way to approach this process. It's still a little rough at the moment and will probably go through many more tests and variations, as elements such as lighting from the particles will need to affect the environment (current render is a single background plate).