Showing posts with label doll. Show all posts
Showing posts with label doll. Show all posts

Saturday, November 12, 2011

Modeling Progress: Evil wolf and Doll

 I have started modeling the evil wolf. The approach here is to have two modeling layers: soft , for rigging purposes, and armor. Again, some shapes will alter for better translation.


Details on the doll’s model. Sticking to the feel of concept painting I have added facial detail and some trimming. I also posed it already, as supposedly this character won’t be animated as much (only overall float and some cloth simulations).


 UV’s for both, the good wolf and the doll are also ready. However, I won’t be moving to texturing just yet, as I imagine the priority is to get the characters rigged so both of us, me and Leo, can work with them while texture and detail maps will be readied


I'll finish the bad wolf model and then move to the scary fields or rigging .... 

Monday, November 7, 2011

Doll Model

The hand-made doll  for representation of soul. The model is finished in its basic form. I suppose greater detail and some other little props will be brought in Z-Brush.


Thursday, October 27, 2011

Soul Representation Concept

Discussions lead to development of soul representation concept. This one combines ideas from three other dolls. Also, in Leo's concept I noticed he'd draw it white so I gave it a go and this prooved  to diminish the sinister qualities  "soul " designs  had before.




It was guided, as always, by the reference sheet of native american dolls

Tuesday, October 4, 2011

Week three: Defining Further

Week three has started and the time is spent to further define the project. We had run through our storyboards and are preparing yet another animatic.

We also set up some clear rules which help think about our project and guide its production:

The wolves race from “unconsciousness” through “sub consciousness” to “consciousness” , the environment corresponds to this idea (ex: unconscious – empty blackness)

Each wolf is always on the heels on the other

There are 3 main layers of each shot: Wolf, effects, environment

Wolves cannot affect immediate ritual space as none has taken it over.

As we are about to step in design stage, we piled up some more reference sheets. This time we are looking at native american graphics evident in carvings, decorations, amulets etc. Also some references of their dolls, which becomes the mcguffin in this animated short.