Some capturing of ideas for environment. I was thinking in sort of three levels: we start from nothingness ( unconscious) then the bad wolf enters, so the environments he "lights up" is revealed as sinister, as if this is what he'd build. Next takes over the good wolf and we see firm golden-brown-like clifs, (lighting for it would be web-like, but for purposes of thumbnails I didn't go into details) Some key shapes, flow and behaviour of environment is there, remembering it is an innerspace, I played with dinamic and theatrical presentation.
Showing posts with label thumbnail. Show all posts
Showing posts with label thumbnail. Show all posts
Thursday, October 6, 2011
Sunday, October 2, 2011
Character and Environment idea sketches
For our discussion when we meet, I upload some more in-shape sketches. This is only the very first ideas I tried capturing and serve more as guidelines on which the design would rely.
In my honest opinion, and also from Bob's and Godwins feedback, it seems this can be pushe way much further. The anatomy studies are playing here a lot, but maybe the boldess should instead.
And these fairly vague thumbnails aim to explore directions for environment. However, lots more, for sure, will come.
In my honest opinion, and also from Bob's and Godwins feedback, it seems this can be pushe way much further. The anatomy studies are playing here a lot, but maybe the boldess should instead.
And these fairly vague thumbnails aim to explore directions for environment. However, lots more, for sure, will come.
Labels:
character design,
concepts,
Jolanta,
preproduction,
thumbnail
Thursday, September 29, 2011
Tuesday, September 27, 2011
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