The animated sequence presents both wolves trotting. I’ve laid out the base animation which will be pulled for scenes. The second pass of animation will be done once they are put within the environment and the particular situation. The key achievement in these sequences are the proper use of the animation handles so there is no twitching anymore. Also and again, Muybridge’s photo sequence of dog run cycles were invaluable reference source.
Its getting there, like the movement in the head and ears on good wolf. It may be a limitation of the rig, but maybe the evil wolf's head moves too much? I know its still wip, we need to watch out for the popping. Otherwise, keep it up!
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