the same routine follows again: I bring 3d render of evil wolf and a maquet environment to photoshop and play with things there to make some nice visual representation. Hopefully the "infinite" space is clearly drawn where his "steam" goes.
The Progress :
I have developed the environment in relatively good detail, but then had to take it back to bring up some theatrical lighting. Possibly these concepts can serve for our animation lighting ideas.
And that would be it from my side :] Time for some proper Christmas holidays :] Family finaly comes at my totaly empty student halls :D
Wish you merry Christmas! :]
Thursday, December 22, 2011
Wednesday, December 21, 2011
3D Concept of Good Wolf
I have read a while ago about this new approach artists are using for creating beautiful .. 3D Concepts. It involves making anything from making a quick 3D maquet to resolved 3d models and bringing them later to photoshop to push the visual idea there. This is my first attempt, the 3D concept of Good wolf.
I was trying to blend the the character in the scene seamlessly. I also used a more dynamic angle, so it made the task more interesting. Perhaps there is some conflict between the very defined 3D model of the wolf and very stylistic and relatively loose environment.
I’m hoping to do something similar for the Evil Wolf as well and then finally my family will arrive and it will be time for Christmas :]
I was trying to blend the the character in the scene seamlessly. I also used a more dynamic angle, so it made the task more interesting. Perhaps there is some conflict between the very defined 3D model of the wolf and very stylistic and relatively loose environment.
Tuesday, December 20, 2011
Character Presentation Video
Here is compiled character presentation. I chose to show characters in contrast to each other: how obviously different they are in modeling , texturing approaches, and how the time-lapsed animations also embody that difference. To solve some funny perception issues (they looked like about to sniff each other) I have posed the characters slightly differently and increased the distance between them, Hopefully that does it. As for soundtrack, I Used Dave Keefe's earlier soundscape tests.
Labels:
animation,
evil wolf,
good wolf,
Jolanta,
postproduction
Friday, December 16, 2011
Previs 2 + Soundtrack Guidelines
Latest Previs
This should be intended timing and pacing of each shot, so time the soundtrack to the lastest previs above
Soundtrack points and general guidelines
There is a three act structure for the soundtrack, these are the points that should be evident in the soundtrack.
The Beginning – Setting the tone/atmosphere
Pretty much there, no real changes necessary.
The Race – Buildup of tension
Anticipation of race
Start/‘gunshot’ of race
Build-up of the race
Drop of sound when transitioning to the climax act
The Climax – Final epic stand-off
Tension builds up on each cut of the wolves,
Drumbeat accompanies each cut e.g. close up of evil wolf, to a close up of the good wolf
Overlap of light atmosphere sounds over the Title and Credits is nice, as already present in the current soundtrack
Overall, we feel there should be no strings, but could have a lot more drums to build the tension.
If you can separate the acts into separate files that be great, or even the sound document itself if its possible.
Can we have the sound file as either an Mp3 320kbps or Lossless .wav/.flac? Technical mumbo jumbo I know but it be great to have optimal formats.
Thanks again!
This should be intended timing and pacing of each shot, so time the soundtrack to the lastest previs above
Soundtrack points and general guidelines
There is a three act structure for the soundtrack, these are the points that should be evident in the soundtrack.
The Beginning – Setting the tone/atmosphere
Pretty much there, no real changes necessary.
The Race – Buildup of tension
Anticipation of race
Start/‘gunshot’ of race
Build-up of the race
Drop of sound when transitioning to the climax act
The Climax – Final epic stand-off
Tension builds up on each cut of the wolves,
Drumbeat accompanies each cut e.g. close up of evil wolf, to a close up of the good wolf
Overlap of light atmosphere sounds over the Title and Credits is nice, as already present in the current soundtrack
Overall, we feel there should be no strings, but could have a lot more drums to build the tension.
If you can separate the acts into separate files that be great, or even the sound document itself if its possible.
Can we have the sound file as either an Mp3 320kbps or Lossless .wav/.flac? Technical mumbo jumbo I know but it be great to have optimal formats.
Thanks again!
Wolves Sliding Jump Animation
Sliding jump animations for both of the wolves have reached a decent stage. With these animations I was trying to emphasize the gracefulness and lightness of the good wolf. He jumps high in the air and lands dynamically. For the evil wolf I was emphasizing his heavy mass and an ice-like materiality. Therefore, as he lands down, there is a notable sliding and anticipatory crouching.
Labels:
animating quadrupeds,
animation,
Jolanta,
production
Thursday, December 15, 2011
Wolves Character Turnaround Development
While working on project's animation, character turnaround development is taking place. I have an idea to present each wolf seperately covering its topology, scultpural form and texturing. I have not decided yet if each character should be presented posed only or animated ( for example if animated, they would be on a slow motion run cycle).
At the end of character presentation I'd have both of them in full colour posed together to show the contrast between the two designs.
At the end of character presentation I'd have both of them in full colour posed together to show the contrast between the two designs.
Wednesday, December 14, 2011
Key Shot Dynamics
Update on the progress with dynamics over the key sequences of the animation, created using Maya dynamics and post compositing in After Effects. Each dynamic element has to be rendered out separately for optimal control in post compositing, where the environment itself may still look at little rough as they were not rendered at this stage. Some further tweaking and refinements is still necessary as their not quite there yet.
Evil Wolf Dynamics Test
The dynamics are mainly following their influence from the initial concept here. Movements of the dynamics need to be sharper to better reflect the nature of the evil wolf.
Good Wolf Dynamics Test
Following the concepts from here. The markings are being generated randomly with instancing objects, although I'm considering to animate the markings manually for better control (or perhaps a combination of the two). Tweaking to the density of the purple lights may also be in order.
Shrine Dynamics Test
There will need to be two sets of dynamics for when the shrine; one where it is relatively dormant during the opening, to another with a rushing of activity as it beckons the wolves to the soul. The above example is admittedly not quite one or the other as of yet, serving as an experimentation of ideas with ethereal like flames to swirling trails of energy.
Evil Wolf Dynamics Test
The dynamics are mainly following their influence from the initial concept here. Movements of the dynamics need to be sharper to better reflect the nature of the evil wolf.
Good Wolf Dynamics Test
Following the concepts from here. The markings are being generated randomly with instancing objects, although I'm considering to animate the markings manually for better control (or perhaps a combination of the two). Tweaking to the density of the purple lights may also be in order.
Shrine Dynamics Test
There will need to be two sets of dynamics for when the shrine; one where it is relatively dormant during the opening, to another with a rushing of activity as it beckons the wolves to the soul. The above example is admittedly not quite one or the other as of yet, serving as an experimentation of ideas with ethereal like flames to swirling trails of energy.
Soundtrack Test
Here is the video to show how the soundtrack was changed. We asked our composer Dave Keefe to add more beat for the build up till the very end of the soundtrack. He came back with 3 minutes long of soundtrack, and this was edited and combined with the original version.
Feedback very Welcome, as I am to pass a word to him if this is what we needed or if there should be some other changes.
Mind, that I’m using relatively old animatic without updated scenes from pre-viz.
Feedback very Welcome, as I am to pass a word to him if this is what we needed or if there should be some other changes.
Mind, that I’m using relatively old animatic without updated scenes from pre-viz.
Landing and Sliding Jump animation
Lately I’m working on Good wolfs landing and sliding jump animations. These are examples of first pass animation, which later will be further defined and adjusted to the scenes.
There were no longer any reference images from Muybridge, therefore I have looked for some videos on youtube and print-screened some key frames to inform my animating.
I am aware that the sliding jump animation seems to rely on translate keyframing, meaning the body seems stiff. I'll revisit this one after some time off, as I found it is worth animating back again with a fresh eye.
There were no longer any reference images from Muybridge, therefore I have looked for some videos on youtube and print-screened some key frames to inform my animating.
I am aware that the sliding jump animation seems to rely on translate keyframing, meaning the body seems stiff. I'll revisit this one after some time off, as I found it is worth animating back again with a fresh eye.
Labels:
animating quadrupeds,
animation,
Jolanta,
production,
references
Monday, December 12, 2011
Jumping and trotting
Here is another video of refined evil wolf run cycle. I've referenced oxes this time too so to add the heavyness in the run cycle. Also, for the good wolf I'm working on jump and flying animation
Labels:
animating quadrupeds,
animation,
evil wolf,
good wolf,
Jolanta,
production
Friday, December 9, 2011
Wolves Run Cycle Animation
The animated sequence presents both wolves trotting. I’ve laid out the base animation which will be pulled for scenes. The second pass of animation will be done once they are put within the environment and the particular situation. The key achievement in these sequences are the proper use of the animation handles so there is no twitching anymore. Also and again, Muybridge’s photo sequence of dog run cycles were invaluable reference source.
Labels:
animating quadrupeds,
animation,
Jolanta,
production
Wednesday, December 7, 2011
Wolwes Within Title Opening Test
To change the routine of learning quadruped animation I've worked on the title opening sequence. Quite simply , using after effects, I tried to make a nice introduction of the title. Having in mind the animation is talking about intricacies of our mind/soul I tried to build relatively surreal and dreamy feel to the sequence. I suppose,and again, having the title quit early on will be usefull for other videos such as character turnarounds ect.
and the revisited title:
and the revisited title:
Monday, December 5, 2011
Shrine Opening Test #2
Revisions to the shrine opening, with increased speed and acceleration. Still toying with the idea of the fade to black during the narrator's dialogue as you can see in the 4th variation.
Some minor tweaks to the positioning of the rock formations is needed to stop the slight 'popping' towards the end of the pull back.
Some minor tweaks to the positioning of the rock formations is needed to stop the slight 'popping' towards the end of the pull back.
Good Wolf's Walkcycle Test 1
This is today's first attempt in animating the basic quadruped walk cycle. It is not stylized to suit the character type, I focused on basics first.. .which actually were/are quite hard to get . I have followed Williams' Animator's Survival Kit.
7 hours of animating and I have a pain filled walkcycle. At the moment it looks like the wolf is walking rather in pain. :D But it really helps as a starting point to spot the problems and areas of focus. All in all, this 1 minute long animation is a luxury to focus on quality instead of the quantity, which was the case in 4 minute long Ivan the Bird animation. I find that after this exercise I’m in a much better position for the future attempts. For example, there is way too much action in the upper spine (neck area). Also, there are some problems, which I guess are coming from the rig: legs twitch at times.
Also, as I was animating other problems became evident and I attempted to fix them, such as skinning problems, or shape deformations in legs particularly ( I now have created an overall blend shape sitting on top of all the other ones, so that geometry could be easily altered from scene to scene if needed )
So… 6 seconds of arguably crappy animation, but it doesn’t feel like a loss today. And hopefully during this week's time there will be those better animations.
7 hours of animating and I have a pain filled walkcycle. At the moment it looks like the wolf is walking rather in pain. :D But it really helps as a starting point to spot the problems and areas of focus. All in all, this 1 minute long animation is a luxury to focus on quality instead of the quantity, which was the case in 4 minute long Ivan the Bird animation. I find that after this exercise I’m in a much better position for the future attempts. For example, there is way too much action in the upper spine (neck area). Also, there are some problems, which I guess are coming from the rig: legs twitch at times.
Also, as I was animating other problems became evident and I attempted to fix them, such as skinning problems, or shape deformations in legs particularly ( I now have created an overall blend shape sitting on top of all the other ones, so that geometry could be easily altered from scene to scene if needed )
So… 6 seconds of arguably crappy animation, but it doesn’t feel like a loss today. And hopefully during this week's time there will be those better animations.
Labels:
animating quadrupeds,
good wolf,
Jolanta,
production
Saturday, December 3, 2011
Shrine Opening Test
One of the trickiest environments to tackle is the transition shot from the shrine where the camera pulls back through the environment. Here is a playblast of the scene focusing on the camera movements, with two minor variations in the editing. Elements such as lighting is not final.
We are yet to determine the idea of cutting to one or two shots of the wolves with the slow panning of the soul and narration, for a sense of tension/buildup before the race. Feedback is most welcome.
We are yet to determine the idea of cutting to one or two shots of the wolves with the slow panning of the soul and narration, for a sense of tension/buildup before the race. Feedback is most welcome.
Wolf Video Reference
Just adding to the wolf reference material with the BBC's Frozen Planet - a great documentary about the polar regions of our world.
Researching Quadruped Animation
The project is stepping into other stages of animating. A challenge of animating quadrupeds asks for some better research into approaches and techniques. To start with I have looked at real life references. BBC Motion gallery and Frame Pool websites offer a great deal of sources.
For instance there is a variety of videos of wolves and dogs in differing situations. Time lapsed videos and those X rayed ones were the most informative.
At 11 second club , a website for animators, the topics of how to animate quadrupeds directed quickly to Edward Muybridge’s Books. The animators have discussed the images are as useful as giving 70 percent of the entire animation. Therefore this will too be the key source for animating the wolves.
Another hugely useful thing to do was to read about the general breakdown of
dog’s move. Apparently, there are mainly 5 types of movement
dogs/wolves do:
Diagonal walking – diagonal legs move simultaneously at the same direction
Pacing - legs on the same side of the body move at the same time and direction, there is more roling in the body than in trotting
Trotting - (inbetween walk and sprinting) legs move in diagonal pairs, leghtening the distance of coverage , but not in simultaneous order , so that one of the feet is on the ground
Sprinting – ordinary run
Galloping – moving in a series of leaps , front legs then back legs hit the ground , barely touching the ground. (looks like flying).
The animation will be aiming to build a believable yet stylized animation, so I also looked at some existing animations of quadrupeds. Most interesting seemd to be Andreas Deja, animator of The Lion King’s Mufasa character take.
In his opinion building animation of animals one has to suggest real animal qualities but in humanized shape (with expressions and body language, behaviour). Also, there are no hands which help to express a great deal of ideas, therefore the concentration goes onto the overall pose attitude, angles of head, face.
Some other references are films which showcase some wolves animation, such as The Secret of Kells (2009), Princess Mononoke (1997), The Lion King (1994).
Some other references are films which showcase some wolves animation, such as The Secret of Kells (2009), Princess Mononoke (1997), The Lion King (1994).
So far this was the initial research before going to animating the characters.
Labels:
animating quadrupeds,
Jolanta,
references,
research
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