Tuesday was a day of feedback on wolf Characters. After discussion with Leo and Phil, I also talked to Justin Wyatt. In short, it was obvious designs needed some problem solving and revisiting.
For the good one things seemed to go over the top: decorativeness and saturated in complimentary colours were obfuscating the shapes. I've added some mass to his neck and change the 'face make-up' .A little nice touch, suggested by Leo, was to get rid of eye pupils.
In contrast , the bad wolf , presented other set of problems. Mainly regarding shapes of the back part of the body and how it would work in animation. He was looking stiff as a statue figure. The challange was to figure out how he'd work. So I've come up with this idea, which was kind of evident in the design already, that the bad wolf is tied with an anti-matter/black matter which is holding him in place. So when he moves parts come together and distance away.
I added tail ( finally :D ) and fixed the spine line.
I came across this truly useful video when understanding wolf movement: