Today we have discussed visual development. As both of us are happy with work, next week should bring detailed resolutions of btoh character design and environment concepts.
There is a particular animation which illustrates how we're aiming the enironment to look like. In terms of colour, it would be quite desaturated. The wolves and their affect on environment ( together with lighting, dynamics etc. ) would be in full colour and therefore would suitably stand out.
Thanks for posting this up, some really nice visuals here now that I've seen it in full.
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